It's important players can complete the game, and feel like a superhero while they're doing it." "We want to nail the 'feel' so it's satisfying to play, and to strike the right balance between fun and challenge. As a team, and from any player feedback we've had so far, we believe we're on-track for capturing that old-school Sega vibe," says Ehtisham. "Getting the aesthetic right is absolutely paramount. I want to put Berserk Boy's name up there as well!" It's where most of my favourite characters and franchises come from. Studio founder, lead dev, pixel artist, and animator, Zu Ehtisham, explains why he wants to make a 2D platformer, and how Berserk Boy is going to hit the mark: "I'm a huge fan of the genre. A six-strong global collective, the team is spread across Japan, United States, Indonesia, and the UK. In development since late 2019, Berserk Boy is the first project to come from the aptly named, BerserkBoy Games.
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